Kerbal space program throttle key1/8/2024 You of course know your controller much better than I do And KSP may indeed drop an egg on it. They might, or might not, and it's gonna depend on what exactly the hat maps as - and what exactly you're trying to map it to. I just wanted the OP and other readers not to get the wrong impression and assume that hat switches don't work at all. I was replying about the comment about "Unity doesn't understand hats or POV," which is why I cut down the quote to only that portion. But Unity can't recognize anything beyond button #19, something you won't be able to notice with your stick.Īgree with the statement about buttons beyond 19 can't comment. On the other hand, MS Precision 2 has just 8 buttons and a 8-way hat, doesn't it? That means Unity has no trouble to recognize all 16 the buttons, be it in KSP or Sky Rogue. I've told there are no problems with axes, Unity recognizes all of them, that seems consistent with what you said. So ? Are you implying my HOTAS hats should work like your stick does? I'm absolutely sure they don't. That's how my Microsoft Precision 2 maps in KSP, and that's consistent with how the Windows joystick calobration/test utility views it.īut it's also a KSP issue, not a Unity one, if it can't do what you want - I play Sky Rogue, another Unity game, and it has no trouble mapping my hat to discrete behaviors. I can't comment on the behavior of sticks that signal hat switches as a set of individual button presses (since mine does not, though 8-way hats might have to), but your hat might instead be an additional set of digital axes.
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